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🌎 Nations

Nations allow multiple towns to form a larger community.

Instead of replacing your town, a Nation sits above it — each member town keeps its own residents, land, leadership, and town bank while becoming part of the larger Nation.

Creating a Nation costs $7,500.

👑 Creating a Nation​

The Mayor of a town can create a Nation with:

/nation new [name]

The town that creates the Nation becomes its capital, and its Mayor becomes the Nation's leader.

Nations are private by default, so other towns must normally be invited before joining.

🏘️ Member Towns​

A Nation can contain up to 4 towns.

Nation progression is based on the number of towns that belong to it rather than the total number of individual residents.

As the Nation grows, its member towns can receive additional benefits.

📈 Nation Levels​

Nations automatically progress as additional towns join.

TownsNation LevelBonus ClaimsNation Outpost Bonus
1Nation+80
2Coalition+16+1
3Kingdom+24+1
4Alliance+32+1

Growing the Nation can also improve its upkeep modifiers and Nation bank capacity.

🏦 Nation Bank​

Like towns, Nations have their own shared bank account.

Nation members can contribute with:

/nation deposit [amount]

The Nation bank is used for Nation-related expenses.

💬 Nation Chat​

Members of a Nation have access to a private Nation chat channel.

Use:

/nc

to talk with players throughout your Nation.

This makes it easy for multiple towns to communicate without using general chat.

🚀 Nation Travel​

Nation members can travel between member towns using Towny's town spawn system.

Travel to another town in your Nation does not have a server-configured travel fee.

Nation members can also access the Nation spawn.

🤝 Allies & Enemies​

Nation leadership can manage relationships with other Nations.

Nations can establish allies or mark other Nations as enemies, allowing larger communities to define their relationships with one another.

Nation members also gain access to allied Nation town spawns.

⭐ Nation Ranks​

Nations have their own leadership ranks separate from town ranks.

👑 Nation Leader​

The leader has full control over Nation management.

⭐ Assistant​

Nation Assistants can help with tasks such as inviting towns, managing alliances and enemies, and working with Nation funds.

🔑 Helper​

Nation Helpers have more limited management access.

Town ranks and Nation ranks are separate, so having authority inside your town does not automatically give you the same authority over the entire Nation.

🏛️ The Capital​

Every Nation has one town designated as its capital.

The capital is the central town of the Nation and is tied to Nation leadership.

Changing a Nation's capital costs $5,000.

💰 Nation Costs​

Creating a Nation costs $7,500.

Nations can also have their own upkeep and taxes, so Nation leadership should keep money available in the Nation bank.

Town Mayors should also remember that joining a Nation can introduce Nation-level expenses in addition to their normal town upkeep.

💬 Useful Commands​

CommandDescription
/nationView information about your Nation
/nation new [name]Create a Nation for $7,500
/nation deposit [amount]Deposit money into the Nation bank
/nation spawnTeleport to the Nation spawn
/nation onlineView online Nation members
/nation listView Nations on the server
/nation townlistView towns in a Nation
/nation allylistView Nation allies
/nation enemylistView Nation enemies
/nation ranklistView Nation ranks
/ncUse Nation chat